Halo Reach Walkthrough Handbook Halo Reach Strategy Help Walk Through
Animation features a similar level of advancement. For the first time, Bungie has implemented motion capture. A majority of the cinematic sequences are based on captured actions. Onscreen characters exhibit an animation technique called variable gait blending. Simply put, it means that as a character changes speed, the animation of walking blends seamlessly into running, which likewise blends into sprinting.
Halo Reach Walkthrough FAQ Halo Reach Walkthru Strategy Guide XBOX 360
When turning on a pivot (think holding left or right on the right analog stick), players no longer appear to stand still and simply turn in a circle. In Halo: Reach, they move realistically as they pivot, lifting their feet and moving their bodies in reaction. For facial work, Bungie enlisted the aid of Image Metrics, a company some garners may recall from their remarkable ”Emily” video in 2008. With their aid, human faces now appear dramatically more lifelike than in previous Halo games.