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Halo Reach Walkthrough XBOX 360 Halo Reach Game Strategy Guide









Published : February 01, 2010 | Author : Chrissy Snow
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Halo Reach Walkthrough XBOX 360 Halo Reach Game Strategy Guide

 

 



If a scene has the camera moving low along the ground at high speed, it will bump and jar like it’s being held in the hands of a runner. This grittier cinematic sensibility extends to encompass the wider character and plot development. Striking away from the superhero mentality of Master Chief, the members of Noble Team are fleshed out as vulnerable human protagonists, even if they happen to be wrapped in hundreds of pounds of high-powered armor and weaponry.

”We definitely want to take a more serious approach to the franchise with Halo: Reach,” Lehto explains. ”We wanted to delve a little deeper into our characters themselves — into the Spartans. That they’re not perfect — they’re susceptible to damage.”

The other members of Noble Team have been around far longer, and each has his or her own place on the team. ”They all have their own unique flavors, without being caricatures,” Lehto says. ”They’re not corny, but they’re extreme in their own right, so that each one of them is likeable in their own way. There’s a variety of characteristics within each of these Spartans that I think our fans can connect to.” Carter-259 leads the elite squad and has pulled them out of enough impossible scrapes to earn the loyalty of his teammates.

His second-incommand is Kat-320, a female Spartan who is fiercely loyal to Carter and the team — a devotion that cost her right arm, which has since been replaced by a robotic implant. Carter and Kat are the only two survivors of the original team, and share a close bond as a result. Jorge-052 is the heavy weapons specialist and the only Spartan II on the team. Consequently, he’s bigger and bulkier, and he’s fought countless battles to survive as long as he has. Emile- 239 is the silent type. His helmet is painted with the visage of a skull, and he lets his actions speak for him. Jun-266 fills out the lineup. This thoughtful and taciturn soldier tackles sniping duties when the up-close approach won’t do.

The final central character, at least in the minds of the development team at Bungie, is the planet of Reach itself. ”The planet of Reach is definitely a character in its own right that we are bringing to life in a number of ways,” Lehto says.

”We get to see its natural environments, as well as the cultures that live upon it, and the ambient life. All of this is really important for us to capture, because the whole point of this game is to show the fall of Reach. By the end of the game, we’re going to see the planet in its death throes. It was essential that we made it feel like a real living place at the beginning of the game, so we can see it go through the stages of its death towards the end.”

Halo Reach Walkthrough Guide Halo Reach Game Walkthrough Guide



Halo Reach Walkthrough Guide Halo Reach Game Walkthrough Guides and FAQ

Along the path to investigate the sabotaged communications array, Noble Team splits up. Most of the team continues toward a locked door in the nearby outpost connected to the array, while the player (as Noble 6) and Carter head off to look for surviving Reach troopers in the area. As the two Spartans fight their way through more knots of enemy soldiers, there’s ample opportunity to observe what’s changed in the basic combat structure.

Reach has never been visualized before in Halo fiction, though the planet has been an important part of the canon for years. This game offered the opportunity to flesh out its culture, terrain, and people. The resultant game environment is a departure for the Halo series. ”We wanted to have a darker tone overall,” Lehto says. ”Things aren’t as bright. But we’re not going for that desaturated, modern war movie vibe, either.” While there are still elements of the colorful palette that players have come to expect from the franchise, Reach comes across as a rugged and harsh wilderness filled with towering mountains and weather-beaten forests.

Though Reach has since become the central military installation planet for humanity, colonists only settled it 100 years earlier. It’s a young, tortured planet that was inhospitable to humanity long before the Covenant tracked down its location. It’s also a massive world with dozens of unique locales, many of which Bungie plans to surprise us with and rightly so.

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