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Published : October 14, 2008 |
Author : James Wallis | |||||||||
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Get our game guide for: LittleBIGPlanet. This precise WALKTHROUGH GAME STRATEGY GUIDE is now available for you right in your members area and compatable for the Sony Playstation 3 (PS3) Platform. GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are absolutely the best gaming resource anywhere!
Online Walkthrough located here: At one point in a demonstration of LittleBigPlanet, someone asks a simple question about the physical interaction of the materials you can use to create stuff in its sticky-back-plastic platform-game world. It's answered, wordlessly, by level designer Dan Leaver. In a minute or two, he creates a constellation of blocks of concrete, wood and sponge hanging in mid-air. Then he exits edit mode - effectively un-pausing the game - and they crash to earth convincingly, tumbling, bouncing and squashing each other. Then someone else asks an equally innocuous question about whether heavy blocks will kill the game's little cloth-puppet avatars, the sackboys. The short answer is yes, but the long answer - the ten-minute-long answer - involves Leaver, from developer Media Molecule, and Sony producer Pete Smith getting embroiled in an absurdly convoluted attempt to prove it. Leaver's sackboy creates a gigantic set of stairs and carefully balances a giant concrete block on the top of it. Smith uses his sackboy to attach a weighted rope to the block. They start the level (several times - the block keeps falling off too soon). Leaver climbs the steps and pushes, while Smith grabs the weight and pulls in an effort to kill his sackboy in a slapstick-assisted suicide. It doesn't work. It doesn't matter. They're clearly having fun - more fun than we are, it must be said. They bounce ideas and comments around, suddenly oblivious to the presence of half a dozen perplexed and slightly bored games journalists. That's because, contrary to what some people are saying, LittleBigPlanet isn't designed to be observed by hacks and discussed on their trendy, buzzword-brandishing blogs. It's designed to be played, and played with, by everyone. Based on our short demonstration and playtest - and the ridiculous antics of Smith and Leaver - the pull to play with it is wholly irresistible. Imaginative, artistic, challenging, begging to be knocked over. You can also use LittleBigPlanet to make stuff. Not just your own levels for the game - any stuff. A giant ball-pool to play in with your friends - that would take about five minutes. A sort of interactive toy website, maybe featuring your holiday photos or links to favourite LittleBigPlanet levels by other creators, might take an hour or two. A giant, hideous effigy of one of your friends and a piston-driven canon that fires sponge frying pans at his wobbly head: two or three hours. A full-size, meticulously-designed platform game level with an "Early Learning Centre does Salvador Dali does Flash Gordon" theme: a week, a month... how long have you got? The easiest way to make shapes is by cutting out from the edges. It's all summed up beautifully by the game's main interface screen - so beautifully, we probably should have started there. Sackboy is in his cardboard-box space station with his giant PS3 controller (labelled "Puter"), looking down at the little big planet and its moon - "My Moon". The planet is labelled "story" (we're assured that there is one, sort of, but it's not very important). It has tens of themed level hubs with names like "Comrade Sackputin's Bunker", each of which seems to link to a dozen or so levels and mini-games. This, it's becoming apparent, will be a big game even if you never download or create a thing for it. CRITICS CORNER: 100Playstation Official Magazine UK
There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand. [Nov 2008, p.92] 100Maxi Consolas (Portugal) LBP is a unique game. It disguises itself as a 2D platform game but surprises the players with a set of editing tools and level sharing absolutely amazing. With a distinctive style and an everlasting future potential, we can say that Sackboy already conquered this industry. [Oct 2008] 100Gameplayer LittleBigPlanet is like a magic trick, and in that respect it feels less like a videogame than an incredible concept executed perfectly. LittleBigPlanet is like LEGO (the blocks, not the game), it's like Monopoly, it's timeless... it's lightning in a bottle – and if Sony play their cards right it could well save the PS3, and propel the console into the stratosphere. 100Total Video Games 100GamePro 97IGN UK 96Computer and Video Games 95Meristation 95IGN 93Ferrago 92IGN AU 90EuroGamer 90VideoGamer 90Kikizo 90GameDaily
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| It's quiet in here. Can you hear the ECHO? |













