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METAL GEAR SOLID 4 (IV) Guns of the Patriots Walkthrough Strategy Guide And Cheat Codes









Published : June 03, 2008 | Author : JASON MAHONY
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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
Review:
FULL completed online and downloadable walkthrough strategy game guide for: METAL GEAR SOLID 4 (IV) Guns of the Patriots. This precise WALKTHROUGH GAME STRATEGY GUIDE is available for you right in your members area and compatable for the SONY PS3 platform.

Walkthroughs Here:
http://www.wonderdogsoftware.com/GUIDES/MED4.htm

Metal Gear Solid has always been a love it or hate it proposition. Millions love it for its involved, conspiratorial plotting, its arch sense of humour, its demanding stealth gameplay, its sprawling cinematic ambition, its preposterous stylishness and pretensions toward artistic weight. Millions hate it for exactly the same reasons.

Then there are those - this reviewer included - for whom Metal Gear Solid is a love it and hate it proposition. Flawed, intractable, unspeakably tedious at times, and yet blessed with incredible production values, imaginative design, and a brilliant, brave willingness to think and do the unexpected and impossible. At times they're barely videogames at all, but they're capable of moments of pure videogame genius, joy and shock that few other series can match.

So how do you review a new Metal Gear Solid? Do you assess it on its own terms, ones that its legion of fans will understand? Do you play the sceptic, and take Hideo Kojma and his team to task for their stubborn refusal to catch up with what the rest of the world expects of a videogame? Or do you walk the path of compromise, down the middle?

Well, if there's one thing Metal Gear Solid 4 isn't, it's compromising. Kojima has barred no holds in an extraordinary, kitchen-sink finale to the Solid Snake story. Plausibility is stretched to extremes as every character you can think of (and several you never would) makes a cameo appearance in this melancholy epic. Features that would be a tent-pole selling-point for other games are frittered away as Easter eggs and one-shot surprises. Such is the luxurious length and mind-numbing detail of the cut-scenes and codec conversations that you could put the pad down for almost half the game's ample length. (One character actually asks you to do so at one point, resulting in a typically self-aware and genuinely hilarious joke.)





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