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Pirates Caribbean 3: At World's End Walkthrough Strategy (Pirates At World's End Walkthrough Game Guide)









Published : June 07, 2007 | Author : JASON MAHONY
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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
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WonderdogSoftware.Com - The latest updated Video Game Walkthrough; Game Guide

Pirates Caribbean 3: At World's End Walkthrough Strategy (Pirates At World's End Walkthrough Game Guide)
Also On:  PC 

Release Date:05/22/2007
ESRB Rating: Everyone
Genre: Action
Publisher: Disney Interactive
Developer: Eurocom
 

Were one to pop Pirates of the Caribbean: At World's End into his or her Nintendo DS, the first thing they would be greeted with is a splashy title screen featuring a massive pirate ship lumbering towards an endless cliff  the titular World's End  and then over it. What may at first appear to be a cool introduction is in fact a subtle means of psychologically preparing the player for the emotions they're about to encounter while playing this game.


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At World's End is a sortof3D Prince of Persiastyle platformer with an emphasis on very simple hackandslash swordplay. There are four main areas to sail between in the trusty Black Pearl, though the game handles sailing automatically; players just choose where to go. Each location has five to seven stages, each taking the form of either the traditional level exploration/enemy bashing mentioned above, or a special duel where blocking is done via the Dpad or buttons and sword attacks are performed with the stylus. Both of these gameplay styles seem fairly fun and interesting at first, but they begin to wear thin rather quickly.

The biggest issue with the core levels is the need to constantly switch between button controls for exploring, and the stylus for changing tools (grapple, torch, etc.) and solving door/chestopening minigames. The minigames themselves aren't bad, but constantly having to pull out the stylus is annoying, especially with packs of enemies lumbering about. The dueling stages are fun to watch as the DS tries to pump out realistic graphics, but playing them never progresses beyond blockattackblockattack repetition.

Take those problems and add on yawninspiring and occasionally frustrating level design and a grand total running time of about six hours for all but the slowest of gamers, and you've got another licensed movie game that's decidedly mediocre. Hardcore Pirates of the Caribbean fans (who also really love playing games on the DS) might find some enjoyment here, but anyone else is likely to react the same way many moviegoers are to the franchise: it was fun... for a little while.
 
 

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