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Pirates of the Caribbean: At World's End Walkthrough Guide (At World's End Game Walkthrough PS2 XBOX 360 PSP Wii)









Published : June 07, 2007 | Author : JASON MAHONY
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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
Review:

WonderdogSoftware.Com - The latest updated Video Game Walkthrough; Game Guide

Pirates of the Caribbean: At World's End Walkthrough Guide (Pirates Caribbean 3 At World's End Walkthrough Video Game Guide)
Also On:  PC 

Release Date:05/22/2007
ESRB Rating: Everyone
Genre: Action
Publisher: Disney Interactive
Developer: Eurocom
 
Movie tie in games are a tricky affair. Usually released alongside their respective movies, game developers are forced to put out a product whether they're ready to or not  there's no stopping the money machine. So usually, the end result to a potentially good game is lackluster. It's happened a hundred times before, and the latest "Pirates of the Caribbean" game is no exception.

The game's storyline loosely follows the plot to both "Dead Man's Chest" and "At World's End," as well as throws in a few new story elements. But don't worry, you're not missing anything.

Most of the game consists of your character -- whether it be Jack Sparrow, Will Turner or Elizabeth Whatever-Her-Last-Name-Is -- running around and picking up items that do little more than add to your 360 achievement points. You'll flounder from one boring objective to the next, such as walk around until you find this guy, walk around until you find this thing or walk around until you find this group of baddies.

When it comes to combat, the game takes its biggest misstep. There are essentially two different buttons used to attack -- one for swashbuckling sword swipes and the other for an ineffective punch.


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Every now an then you'll engage in a one-on-one sword duel with a dastardly foe. Three different circles will appear on the screen representing high, middle and low. When one of them lights up, that's where your opponent will be attacking you and you should move your analog stick in the same direction to parry. Once you've parried enough blows, you'll have an opening to attack. Basically you'll just hold the analog stick up or down and your character will start attacking. There's not much strategy involved here, just boredom.

Thankfully, the visuals in the game are well done. Water effects and textures look great and game characters actually look like their movie counterparts. However, level design inhibits the visuals from presenting truly breathtaking scenes.

I-Wire


 

 

   



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