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PotC: At World's End Game Guide Walkthrough Strategy (360, PSP, PS3, WII, DS)









Published : May 23, 2007 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
Review:
PotC: At World's End Game Guide Walkthrough Strategy (360, PSP, PS3, WII, DS)
Understanding the give and take between the two mediums.
 

Developed by movie license stalwarts Eurocom (of Batman Begins, James Bond Nightfire and Ice Age 2 'fame'), we weren't exactly expecting it to realign our opinions on loveless, bloodless movie tie-in fodder, but you never know. In fact, for about ten seconds you might even be fooled into thinking that there's evidence of rich potential in the game, largely thanks to the respectable degree of effort that's gone into the artwork. Glancing at any of the 11 levels in At World's End you'll want to admire the rather lovely game engine, with detailed environments, lovely rain effects and consistently uncanny likenesses for all the key characters.



                                                                                         Click here for Our Walkthrough Guide Website:                                                                                                   

But the very moment you get your hands on the game, you know that any chance the game had of being good has been crushed by whoever designed the truly execrable combat system. At some point during the game's development, someone very deliberately wanted to make the game 'accessible'. Not an unreasonable decision to make given its target audience and the fact that it's a mass market summer movie, but you can go too far with making games 'accessible' when it takes any challenge or enjoyment out of the damned thing. A dog with a twitch could finish this game if you cellotaped a joypad to his paws, but even Fido might get tetchy after level 3.


 





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