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Published : December 02, 2008 |
Author : Chrissy Snow | |||||||||
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Get our game guides and support for: Sonic Unleashed. These precise WALKTHROUGH GAME STRATEGY GUIDES is now available here and compatable for the SONY PS3, PS2, Wii and XBOX 360 Platform. GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are one of the best gaming resources anywhere! Sonic Walkthrough Guide and Cheat Codes located here: http://www.wonderdogsoftware.com/GUIDES/SONICUNLEASHED.htm You really couldn't ask for a more potent example of how far Sonic's stock has fallen. From matching Mario sale-for-sale throughout the '90s, he's now almost forgotten by the outside world, remembered only through supporting roles in Wii games and the charity of his one-time rival. Let's face it, Mario Olympics probably would have flown off the shelves on its own merits. Sonic Olympics? Not so much. The tragedy is that this slump in fortunes can't be blamed on changing market forces or fickle public tastes. SEGA has simply forgotten how to make the most of its mascot, and while Mario leapt into the modern era with the confident Mario 64, Sonic has been stumbling clumsily through the 3D era, carried along by the dissipating momentum of his glory years. Which brings us, rather unfortunately, to Sonic Unleashed. This was, as they always are, supposed to be the game that restored the blue hedgehog to fighting form; the game that finally delivered the next-gen Sonic experience we've been waiting for since the last-gen before last. It's not. The plot once again revolves around Eggman and Chaos Emeralds. In the rather impressive CG intro, we see the moustachioed villain fire some new-fangled weapon which uses the power of Sonic's gems to split the planet into fragments, releasing something called Dark Gaia. Apropos of nothing, this process also turns Sonic into a "werehog", all fangs and claws and - for some reason - stretchy rubbery limbs. From there on, it's the usual job of travelling through different zones, beating climactic bosses and fixing each of the planet segments in turn. Except nothing can ever be that simple. Sonic can now travel the globe, flitting between SEGA-ised facsimiles of real-world countries. Not only do these stereotypical towns act as hubs for the different levels, but they also feature lots of NPCs and side-quests. Complicating matters further, the game is split into day and night. During the sunshine hours, you play as normal Sonic. When the moon rises, you become the werehog. The available levels change accordingly, and make use of the character's different abilities. It's not a question of waiting around, since you can change the time of day on the map screen, in the pause menu or by hitting special hourglasses. Why hasn't anybody thought of giving a cheery platform hero a dark and violent alter-ego before? Oh.
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| It's quiet in here. Can you hear the ECHO? |













