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Published : January 18, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for THE GOLDEN COMPASS on all Platforms. Online walkthrough guide located here: Some further notes about this PS3, XBOX 360 driven title is we noticed on start-up it's immediately apparent that the game has been developed for the PlayStation 2 and simply ported over to the 360 without graphical or technical upgrade. Character models lack texture detail, animations stutter and fail to flow into one another seamlessly, collision detection is fuzzy and the environments are relentlessly bare and uninteresting. The game opens with a prelude in media res during which you control Iorek as he streaks across icy landscapes, Lyra on his back, fighting wolves and leaping gaps. Control of the bear is passable with two basic moves to play with: swipe and block. Combination button presses provide a handful of special moves while you fill a rage meter as you fell enemies. Jumping the gaps that come into your path through the linear levels is handled in a semi-QTE fashion, with a Y-button input appearing every time you get near a suitable edge. It's all terribly pedestrian and, thanks to the poor hit detection and jittery animation the fighting and 'exploring', such that it is, is uninteresting. Iorek's move list only widens by a tiny fraction as the game progresses and while there are a few additional tasks he has to carry out through the game (for example shoveling snow onto huts to put out flames) it's far too repetitive and linear to be enjoyable. For the rest of the game you're controlling Lyra where there's an opposite problem: you're hit with a barrage of different game mechanics, none of which are introduced well or explored thoroughly. Lyra's tasks are divided into three main elements: exploring and searching for clues, fighting and conversing.
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| It's quiet in here. Can you hear the ECHO? |











