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Published : May 03, 2007 | Author : Chrissy Snow
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More Microsoft XBOX and X360 Walkthrough Video Game Strategy Guides

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Chrissy Snow
I started playing video games, and now I play them for YOU!! Tell us what games we need guides for!!
Video Game Walkthrough Guide coming to WDS!
Tron and Discs of Tron Walkthrough Coming to XBL Arcade
Relive the Disney classic through magic of microtransactions.
 
Monolith surprised a few people with the PC version of Tron 2.0. Although the developer has previously enjoyed success with the likes of the No One Lives Forever series, there was a sense that developing a convincing FPS game based on a near-20-year-old sci-fi might be a bit beyond, well, anybody's capacity. Fortunately it was a nonsense. Monolith instead delivered a memorable, graphically unique extension of the film that deservedly won much praise - including a glowing write-up here at EG.
 
Not long afterward, rights-holder and publisher Buena Vista Interactive tapped Climax's LA studio to develop an online-enabled Xbox version. The result was Tron 2.0: Killer App, due out on the Microsoft platform later this year, featuring new multiplayer modes and a faithful port of the celebrated single-player game. With just over a month to go until the game's release, game director Kevin Hendrickson spoke out about the differences between the PC and Xbox versions. And when you're done, don't forget to check out our exclusive screenshots of the game in action.
 
How long has an Xbox version been planned for Tron 2.0?
 
The Xbox version of Tron 2.0 Killer App had been talked about for quite some time and during its progression toward reality, the pieces nicely fell into place with the staff at Buena Vista and Climax Group. The computer world of Tron came to life as a natural fit by bringing it to the Xbox.
 
What new features will we see that we didn't see on the PC version of the game?
 
The most significant difference from the PC to the Xbox game is in the multiplayer content. We have added many new game modes, maps, characters, weapons and light cycles to give players a full multiplayer experience. In the multiplayer modes, we added team and class based modes as well as vehicle combat in the form of light cycles. Consumers are going to be happily surprised with the amount of content and replayability that this game has to offer from the large story-driven single-player game to the multiplayer and Xbox Live offering.
Does Killer App support Xbox Live? If so, how many players does it support?
 
Killer App supports both Xbox Live and System Link. We also support Friends, Score Boards, Downloadable Content, Voice and Communicator Headsets. The maximum number of players on Live will still to be announced, but it will defiantly take full advantage of our large maps designed for light cycle and FPS combat.
 
Do you have special modes of play for multiplayer games? What are they?
 
Two of our favourite game modes are Data Capture and OverRIDE. Data Capture is our class-based team objective game mode. Players are able to select from various classes and their respective capabilities, while working together as a team to capture and hold objective points around the maps. We felt strongly about bringing a team-based class system to Tron as it rounded off the various game modes and brought a more strategic and tactical gameplay to our multiplayer.
 
OverRIDE combines FPS action and allows players to transform at anytime into light cycles. This is a unique mode because we allow players to literally have access to a vehicle at anytime and use it as fast as a weapon. The mixture of FPS and light cycles created the need for larger maps that support both types of game play. The maps were designed with large grids, light bridges, overpasses, and structures to encourage a variety of gameplay tactics that encourage the balance of players switching into and out of light cycles on the fly. Overall, the instantaneous cycle-switching mechanic proved to be a great design idea that really works well in the context of the Tron universe.
 

 

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