GameGuideDog.com has the FULL completed online and downloadable walkthrough strategy game guide for: NINJA GAIDEN: DRAGON SWORD. This precise WALKTHROUGH GAME STRATEGY GUIDE is currently available for you right in your members area and compatable for the Nintendo DS platform.
Uncover all the mysteries of Ninja Gaiden Dragon Sword as you fight enemy ninjas and battle various fiends while taking on the role of Master Ninja, Ryu Hayabusa, in an all new storyline for the Nintendo DS. Innovative DS Stylus Functionality: Smoothly maneuver and fight through levels with the intuitive operaton of the DS stylus. Hold the DS with one hand like a book to assist in the operation of the stylus which allows players to view a wider range of scenes. Cast Ninpo (Ninja Magic) by Letter Input Using the DS Stylus, draw various letters to quickly execute numerous types of Ninnpo. Experience Team NINJA's first original action game for the Nintendo DS.
It's clear that Ninja Gaiden Dragon Sword was a gamble right from the start of its development. Very few developers outside of Nintendo are truly willing to take the risk of experimenting a brand new way of playing an established franchise, but Tecmo's Team Ninja did just that with its DS-exclusive design. The risk worked: Ninja Gaiden on the Nintendo DS is a really great game that offers a fresh, unique take on action games, and gives the touch-screen handheld gamers something that they'll never see on any other platform.
Ninja Gaiden Dragon Sword is a continuation, and not a port, of Team Ninja's Ninja Gaiden franchise that it began on the Xbox a few years ago. Ninja Gaiden Dragon Sword features the same character in the lead – Ryu Hayabusa – and the same brutal combo-heavy action as the console edition, but the DS game is its own design. The story revolves around Ryu and "interest-slash-sparring partner" Momiji, the quest for Dragonstones, and the origin of the Dragon Sword.
The new character Momiji plays such a strong role in this game that gamers actually play as her in Ninja Gaiden Dragon Sword's intro level. It's a gameplay device that actually makes sense as she's not quite as skilled as Ryu is, and since this Nintendo DS throws out conventional control in favor of a unique touch-screen input, it's a great way to seamlessly train the gamer on how to play Ninja Gaiden on the DS system. And when she gets overwhelmed, it's a great plot device to have Ryu come in to save the day.
But the important question: just how different is Ninja Gaiden: Dragon Sword on the Nintendo DS? Well, for starters, the game is played in the system's 90 degree orientation; players hold the system in the "book form" popularized in Nintendo DS games such as Brain Age and Planet Puzzle League. This makes the screens taller instead of wide which opens up a bit more "vertical" gameplay. And it's still an arguable point, but the Nintendo DS feels pretty comfortable in this form, too.
All critic scores are converted to a 100-point scale.
100Gaming Age Everything is fluid, and the framerate is incredibly solid considering the amount of enemies that can appear on screen at once, and also considering the massive size of each boss you'll encounter.
95Play Magazine It's so beautiful--so far superior visually to anything on the DS--that it's the kind of game that makes it worth buying the system for. [Apr 2008, p.68] 94AtomicGamer Dragon Sword has really raised the bar not only for DS action titles, but portable games, period.
911UP The swordplay feels so fast, fun, and addictive that you'll unfortunately feel tempted to breeze through Ryu's adventure in record time: Don't be surprised if you've lacerated your way to the game's conclusion in five or six hours.
90Gamervision Technically, Ninja Gaiden Dragon Sword is an extremely impressive achievement, making the absolute most of the hardware on which it plays. No other DS game looks or plays like Dragon Sword.
88GameTrailers Ninja Gaiden Dragon Sword proves to have a sharp edge with good tech and smooth pacing. It also manages to turn the stylus into an effective ninja weapon, making it play like no other game on Nintendo?s little dual screen.
88Worth Playing Exceptionally entertaining.
88Gaming Target DS owners should not miss the opportunity to play this great game.
86Electronic Gaming Monthly As an example of how to forge a modern action game for DS, Dragon Sword has no equal. [Apr 2008, p.80] 86IGN Ninja Gaiden Dragon Sword kicks a whole lot of butt on the Nintendo DS. Visually, the game's a stunner, and the action is intense and almost non-stop.
85Hardcore Gamer Magazine It's an interesting evolution of the brawler, a neat implementation of DS controls, and a worthy successor to its notorious forefather. [Spring 2008, p.53] 85Nintendo Power At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished. [Apr 2008, p.84] 85GameSpot This handheld offshoot of the revered action series provides plenty of fun and satisfying stylus slashing.
85GameZone A must-own masterpiece; Tecmo's best since Ninja Gaiden hit the Xbox.
85DailyGame When it's all said and done, this game is fun. This is truly a worthy addition to the Ninja Gaiden franchise.
85Kombo While there isn't a whole lot to compare it to, Ninja Gaiden Dragon Sword is still easily the best action experience on the DS.
84Cheat Code Central Possibly the best action game ever made for Nintendo DS. Tecmo did an outstanding job with it and most gamers should be more than happy if they decide to pick up the title.
83Gamer 2.0 While there are quite a few parts in the game that bring down the game in value, Ninja Gaiden: Dragon Sword should remain as the prime example of what a third party can do with the Nintendo DS.
80GamePro As a standalone DS game, Ninja Gaiden: Dragon Sword is an amazing adventure almost at the level of "Legend of Zelda: Phantom Hourglass". [Apr 2008, p.79] 80GameTap Ninja Gaiden: Dragon Sword is incredibly accessible with nearly flawless controls and difficulty, or lack thereof in the normal difficulty setting.
80GameSpy As good as Dragon Sword is, the game is over way too soon. Seven or eight hours may seem like a decent length for a portable game, but once you're finished, there's very little incentive to return.
80Games Radar It's a short ride, but like any quality roller coaster, it'll rattle your senses and challenge your reflexes. On DS, Dragon Sword has no equal, no fitting comparison, and for that we applaud Team Ninja.
80Thunderbolt A good game, and executed well in terms of in graphics technology, system implementation, and gameplay. If only the main quest was a bit longer and the difficulty balanced throughout, this game would be a classic.
80GameDaily The game comes to its conclusion sooner than expected, with only a few unlockables to take advantage of. Nevertheless, here's a handheld game that cuts deep.
78Game Informer I like the combat and the mechanics, and even though the battles get repetitive, it?s frantic and fun enough to occasionally make you forget that fact.
70Pocket Gamer UK A fun, inventive slide 'n' slash action game that doesn't get everything right, but stays true to the way of the ninja with satisfying combat and beautiful visuals.
70EuroGamer Inevitably, the lack of meat on the bones is Dragon Sword's major failing, coupled with the fact that the combat descends into repetitive scribbling after a short while, lacking the kind of long-term depth that makes the game's parent offerings so revered.
67GameShark It?s a shame that Dragon Sword is such an uneven game.
65Destructoid To be fair, Dragon Sword is a blast to play and there?s nothing that really comes close to the same experience on the DS. But when it takes roughly five or six hours to complete a game -- and most of those six hours are spent reliving some of the best moments from the first hour and a half -- something feels a bit off.
60G4 TV It will also leave a vague air of dissatisfaction with Ninja Gaiden vets. It?s short, parts of it are sweet, but it never really gets firing on all cylinders, even though the hint of a promise for that level of intensity is present the whole time.
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