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Most games can be described as an amalgam of others, as borrowed game mechanics and thematic elements bounce from game to game within a genre. Crush might have a recognizable aesthetic (think Psychonauts in a dark alley), but its gameplay is wholly and compellingly its own. Developer Zoe Mode (formerly Kuju Brighton) has crafted a cognitively rewarding, expertly designed puzzle experience that truly plays like nothing else. |
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